Weapons Bio-Disrupters


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Rifts Gear

By Sakerson

http://www.oocities.com/Area51/Nova/7385/

© 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All rights reserved worldwide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental.
Palladium Books, Aliens Unlimited®, Mechanoids®, The Mechanoid Invasion®, Rifts®, Rifts Sourcebook®, Megaverse®, Mercenaries®, Phase World®, and After the Bomb® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.
Borg™, Coalition™, Coalition State™, NGR™, Republic of Japan™, Skelebots™ , the Three Galaxies™, Transgalactic Empire™, Triax™, and Wilks™ are trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.
In this document, I often refer to rules not listed in the Rifts RPG. You will need to download “Rifts Additions, Corrections, and Clarifications” in order to see these rules (follow the above link). You may distribute this, but I ask you give me credit for it. Thanks, and enjoy!
Contents

Weapons

2

+Clothing

24

+Bio-Disrupters

2

+Common Equipment

26

+New Gear

19

Vehicle Accessories

63



Weapons




Bio-Disrupters



Bio-Disrupter technology was the result of a failed project by CS scientists. The original intent of the project was to develop a long-range bio-scanner. The result yielded a scanner that provided no information, but shocked the socks off of anyone who was scanned by it. The project was such a failure that the CS discontinued it completely and court-martialed and/or demoted a number of officers.
Wilk’s Laser products managed to get a hold of the failed scanner. Always interested in expanding their products, Wilk’s believed that the scanner could be made into a low impact weapon. The result was the Bio-Disrupter.
Bio-Disrupters do minimal S.D.C. damage, but anyone hit must successfully save vs. non-lethal poison or be stunned for a period of time (depending on the weapon, see below). Bio-Disrupters can go through body armor, but the S.D.C. is negated and the target gains a +4 bonus to save. Those in power armor, bots, or vehicles cannot be harmed by Bio-Disrupters. Bio-Disrupters can only make aimed shots and they have no effect on M.D.C. creatures.
Only Wilk’s Laser Products produces Bio-Disrupters.

Wilk’s 303 Bio Disrupter Rifle



This rifle is immensely popular with bounty hunters that often get a greater reward for bringing in their bounties alive. It is also popular among law enforcement within D-Bee villages and Lazlo has begun to make use of them as well.
Weight: 6 lbs. (2.7 kg)

Damage: 1d4 S.D.C. plus save vs. non-lethal poison or be stunned for 2d6 melee rounds.

Rate of Fire: Aimed only (per number of melee attacks)

Effective Range: 1500 feet (457 m)

Payload: 25 shots short clip, 37 long clip

Black Market Cost: 13,000 credits

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