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The Cult of the Machine Codex: Adeptus Mechanicus V01-01-05
Codex: Adeptus Mechanicus V. 01-01-05
The Cult of the Machine
Some quick notes for all you budding engineers out there:
Permission is given for people to post this up on websites, or email it around, or make copies for others. Spread it around! Only restrictions are please don’t change anything, keep the email address below correct, and keep my name on it. The goal is for others to try out the list & comment back, especially on the new missions added at the end. Please email me back if you post it up on your website too – I’d love to check out how it looks!
When emailing back with playtest results, please list out:
Which version you’re using (by date)
Mission played, and who was attacker/defender
Rough army lists for each army
Who won, and details if possible as to why
What worked, what didn’t rules-wise. Which rules were forgotten, or got in the way of the fun. Etc.
Anything else you can think of. The more comments the better! Suggestions are fine too – this list is still very rough.
Thanks in advance to everyone in advance, and may the Spirit of the Omnissiah keep your system from crashing.
Codex: Adeptus Mechanicus
The Servants of the Machine God
This army list represents an Adeptus Mechanicus Questing or Exploratory army, not a full-blown army such as would be fielded along the lines of their Epic list. As such, it is a much lighter force than the full might that the Adeptus Mechanicus would normally field in large scale combat but is more suited to the more exploration and techno-archeological nature of the expedition. Here the Tech-Priests are in search of lost relics from the Dark Age of Technology, such as Standard Template Construct (STC) artifacts. In these missions they often encounter hostile forces (usually determined not to give up such items!), and thus their expedition forces must also be ready to fight as well. They sometimes also accompany other forces of the Imperium when it suits their own inscrutable purposes. The Cult Mechanicus guards its secrets carefully, and none but the dreaded Inquisition dare question them.
How to use this list:
Note that Adeptus Ministorum or Ordo Hereticus armies cannot use any Adeptus Mechanicus forces, or a Mechanicus force take any selections from those forces! You may also not take an Adeptus Mechanicus unit or Machine Cult Preacher if the main army includes any members of the Adeptus Ministorum or an Ordo Hereticus Inquisitor. Needless to say, they don’t get along at all, and encounters between the forces of the two opposing creeds usually leads to armed conflict.
Scenario/Mission Special Rules:
Adeptus Mechanicus forces have a Strategy Rating of 1D6, and a Vehicle Leadership Value of 9 for campaign use. For Missions involving Sentries, they use 10 Skitarii (Initiative 3).
Adeptus Mechanicus Forces